This is a guide and playthrough for playing tall in Crusader Kings 1.2.2. It identifies some useful strategies and goals for playing Tall, as well as what I think is the most fun tall playthrough (in my opinion, super subjective). Crusader Kings 3 is an incredible grand strategy game that allows players to control and influence the growth of lineages. It's a riveting experience full to the brim with everything from all-out
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Playing a grand strategy game like Crusader Kings III is a lot like reading a thick, revered historical novel. Both serve the user with granular, rewarding narratives full of intrigue, but 4) Conclusion. 1. Conquer First, Politics Later. Like most real-time strategy games, CK3 wants you to conquer. It’s the easiest way to expand your nation, which in turn gives you more money, more soldiers and more problems. This strategy is probably what most newer players will go for first and it’s very simple.

Here he is! Healthy as a horse and able to strengthen the bloodline right away, just find a wife with a congenital trait of your liking that's young enough to give you lots of kids. You get all the lifestyle points at the start because of your age and you'll live at least 50 years. 3. Riotdrone.

Originally posted by CrUsHeR: Each city granted to the order is lost taxes and development. The proper way to found orders is to create a situation where you temporarily own a county with a city - or better, castle - outside of your own domain. Either through war or revoking vassal titles. Then found the order there, and give the county away. It also had some good news for fans of its medieval grand strategy game Crusader Kings 3: A major new expansion called Tours and Tournaments, which will give players all kinds of new and I would call this "Coming of Age", covering the years right AFTER "Wards and Wardens", and cover a broader base of the demographic living in Crusader Kings 3. I find the age from 16 to 25 years old as particularly fascinating, as those years, good or bad, in particular shapes the character to come. Top 5 Starting Cultures in Crusader Kings 3. 1. Norse. Gives you many traditions, so it’s very flexible. Easy to create your own culture from it. Bonuses to armies and knights. Can raise runestones for additional bonuses. Can gain Shieldmaiden / Shieldswain traits. Higher chance of getting the Poet trait.
Frisia. Hybrid with the Norse and take coastal warriors to have heavy infantry but key to keep most Dutch traits for development. The must have provinces are Holland, Cleves, Aachen and Cologne. 3 are farmlands, the best terrain for money and development, Aachen has the palace and Cologne the cathedral.
Also, the additions they made with the Royal Court and Northern Lords DLCs are my favourite parts of the game. I personally think Royal Court is essential and if I had to skip one it would be Fate of Iberia. Just get them all. Royal court makes some mods slightly better but honestly no DLC is must have. Note: For more information, check out our Crusader Kings III guides and features hub as well as our beginner’s guide/the things to do before you unpause. Crusader Kings III: Royal Court There are six primary congenital traits in Crusader Kings III. Three of them are good, and three of them are bad. There is no benefit to inheriting any bad ones, so avoid them like the plague (pun
Jarl Dyre 'the Stranger' of Könugarðr. This guy's a bit down on his luck. Disinherited from his dynasty and a bastard, you might think Jarl Dyre is a rough guy to start with. However, he's got a lot going for him. With a great stat spread across the board and young age, as well as the congenital Genius trait, he'll get a lot of advantages in
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